Island Chain of Free Caeril

Highborne Society of Free Caeril


United people of the Elder Blood in the sacred name of Our Land.


Greetings and welcome!
To all the fortunate blessed people who were destined to be born of the Elder Blood, otherwise known as the Highborne, and to the revered guests of the Island of Caeril, this manifesto is addressed to formulate, establish, and define the community of Highborne, and the structure of government of the land we call ours.


All Aen Sidhe, The Highborne, or otherwise known among the younger races as "elves", are invited to join Caeril as citizens for the greater good and prosperity of our race as a whole and of our community within the blessed land of the Four Islands and the world of Eiradir. As the oldest race we consider ourselves the long lasting and experienced culture. Though many may treat our kind with irony, mocking the wisdom, insight, and foresight of our observant minds and lives filled with studies of nature, arcane magic, and philosophy, we must acknowledge their prerogative and not forget that it is our responsibility to guide, oversee, train, and protect the young and less experienced, even if it means going against the flow of the river to avoid the waterfall. We urge all Highborne, young and old, to seek out the High Council's attention and become a recognized and protected citizen and carry this citizenship with dignity and honor.

Island Chain of Caeril

To all who come from the outside to read this: We are the elves, we call ourselves Highborne, that is our name for our people in our native tongue.
The Island Chain of Caeril is the established territory of the Highborne, claimed many ages ago by the elf people. It is, in its entirety, within custody and ownership by the elves, and within its borders the word of an elf outrules that of an alien. Caeril welcomes guests, but it belongs to the elves.
It is our homeland and the place of our roots, and is defined by its borders.


The lands of Caeril are under the rule of High Council.
High Council members are elected by the people of Caeril for life or until resignation.

High Council consists of 6 members, 2 from each of the 3 Ruling Guilds:

2 of the Elder Ermaedril
2 of the Master Trigadi
2 of the Elder Vormaegal

Council Members:

House Ermaedril
Archmage Teruviel Aarindarius
Archmage Velsevul Lasaren

House Trigadi
Master Tehlin Gutair
Master Sigiel Toth

House Vormaegal
Jerin Lorithnis
Raegyll Naranec


Guild Structure

As of the current day the following Highborne guilds are active on the territory of Caeril for the purpose of safety, benefit, and protection of the people.

The Ermaedril


These among us gifted in the ancient artcraft of magic form the wise and reputed circle of wizards, warlocks, seers, druids, and battlemages. The Ermaedril caste is the heart of our culture as agreed between us all, worthy of preservation, vital, and yet most vulnerable and precious. We devote ourselves to supporting the Ermaedril throughout our lives, as they devote themselves to keeping the balance of natural forces and maintaining arcane stability and protection upon our islands. The Ermaedril follow traditions of Valeth Erassil and Lora Drilothe, and have been lead by their direct descendant Teruviel Aarindarius.
The Ermaedril reside in the depths of Caeril in a tall fortified Mage Tower, from which we protect arcane secrets with utmost thoroughness, but education is available to the devoted of our kind by means of enrollment into the Ermaedril Selohaar Acrana (Ermaedril School of Arcane), where the promising young ones will be educated and trained in the use of secrets magic, replenishment of mana, taming of the elements, and conservation of natural energies.

Archmage Teruviel Aarindarius

Archmage Velsevul Lasaren
Master Conjurer Ialveth Adragil
Master Evoker Neil Mallus
Master Enchanter Rianiel Yaevynn
Master Enchantress Oksanna Yaevynn
Master War Magus Quint Vitello

Magi Adept:
Evoker Lumisier Leaondoth
Channeler Dunni S'Derefin
War Magus Malachi Karabas
Mage Yoveth Hieronym
Mage Gleon Deleon

Merisa Lesanthrai
Cedric Galthiin
Isbadanan Nui
Jelerach Dilvish


The Trigadi


The Trigadi are warriors. This independant and powerful warrior caste are the fear, muscle, and pride of the Highborne nation. They serve as Caeril's guardians: defenders of our homeland and protectors of our people. Their citadel faces outward north and west, and all who come by sea are greeted by its watchful bastions.
We recognize Trigadi as heroes, despite what many point out to be hot-headedness and tendency for radical problem resolution. They carry a heavy weight and hold say in the council. Their opinion is placed in high regard, as they are our first line of defense.
The Trigadi practice a mysterious ancient elven martial art of bladeweaving, and forge weapons found nowhere else in the world. Most of their inner operation details are secret and only known to the devout. It is known that Trigadi train from the very childhood, and recruitment process is beyond strict. Experienced warriors select children at almost toddler age, where they are evaluated through selection, and the most able bodied, physically and mentally tough offspring are admitted to the Temple to become Apprentices, who later achieve the Scholar rank. It is a great honor for every family to have their child join the Trigadi, and not many are held worthy of that priviledge. Families of the training Trigadi are provided with compensation for their children's absense and are reunited upon graduation. In case the student does not survive graduation, their belongings are sent to the family, along with their remains. This ceremony is treated with honor to the end. No Highborne laughs at a fallen Trigadi Scholar.

The graduation is a mandatory process by which a Scholar ascends to rank of Adept. During this trial the Scholar must develop a signature, their unique form of lethal dance. Upon doing so, and being found worthy, the new Adept receives a custom made personalized pair of Signweaver blades. The graduation is never forced upon a Scholar. They may remain a Scholar for as long as they please, and some stay Scholars all their life. It is only applied to those who wish to obtain the privilege to become Adepts of the Temple Corps.

The Trial of Mastery is a ritual, by which an Adept may ascend to rank of Master. It is a deathmatch challenge against multiple opponents, during which an Adept must display knowledge of blade-pattern weaving, perfecting their unique form of lethal dance and surviving the trial. Becoming a Master is everyone's personal choice. The Trial of Mastery is never forced.
An Adept who enters the Trial of Mastery is referred to as candidate.
A rival Trigadi member of any rank has a right to enter the trial of another Trigadi as an opponent in an attempt to stop them from attaining the rank, knowing that they risk their life doing so.
Should this rival best the candidate, they have an option to spare their life if the candidate agrees to give up on their attempt at the Mastery Trial. However, if such agreement is not reached, the candidate has no option to accept the rival's surrender. The candidate must execute everyone who enters the Trial Arena if they wish to be ranked Master.
Should the candidate wish to spare their rival, they must surrender to the rival and accept failing the Trial.

It is told, that at one point in time, each elf has to put their life value aside to focus on their life goal. If anywhere, this is true in the Trigadi Temple. Each Trigadi Master had to risk their life to get there.

Trigadi Headmaster:

Blademistress Tehlin Gutair

Trigadi Masters:

Blademaster Sagat Borgata
Blademaster Caroon Kar'ha

Temple Cleric:

Master Sigiel Toth

Trigadi Scholars:

Rosimiel Leimisior

The Vormaegal


A valued caste of artisans, merchants, and traders, Vormaegal are located on the small outer island border of Caeril for convenience of visitors. Vormaegal are the bridge between our people and the outside world of humans, dwarves, and orcs.

They are suppliers of various goods, and a peripheral force, representing Caeril to other races and cultures. Though some who may read this may disregard their significance, and I do understand your concerns about giving Vormaegal too much credit (believe us, we all do, and we do consider everyone's opinion), the Council has nevertheless ruled that they are to be a respected caste, and belittling them is unwise. Yes, it is true that they are influenced by the stains of non-Highborne alien cultures, and more often than not are prone to cross-breeding and mixing of bloods, thus tainting our pure blood, but aside from every Highborne's personal choice to not breed with the Vormaegal and treat them as untouchables, this will not become law.
We need this caste to represent us economically and to supply us with resources we lack within our land, as well as bring in the news and educate us of the advancements in the outer world. Underestimating the caste, which builds, shapes, and supports our lives is an untolerable measure of ingratitude.

Yes, the Vormaegal are far from the ideal etallon of a perfect Highborne, but let us not forget that they are our kindred, our blood, and it is us who assigned them this role. It is us who picked the open minded, outgoing, and adventurous, and sent them to see the world. We are only ourselves to blame for exposing them to the influences of the world, and yet, in turn, they never blamed us back. They took their task with faith and they fulfill it with honor and diligence, and rarely did they complain about being treated as a lower caste. They took this job, because we asked them to do so, and they have contributed many devices and innovations that made our lives more comfortable today.

The council urges all Highborne citizen to ponder elaborately on the role and importance of the Vormaegal that we so readily neglect.

Jerin Lorithnis a.k.a. "Handslap"

Raegyll Naranec
Meliel Tanawin

Laerwyn A'leasalinitai
Corin of Corsica
Haren Viggo


0. Bane of Void Magic.
Law 0 is the crime of High Treason. It is a special category crime. See: "Zamisi" paragraph in Punishment section.
Law 0 is defined as practicing Void magic or attuning to the Void element, or contacting, befriending, assisting, or harbouring Zamisi.
Void Magic is forbidden, because it holds terrible, devastating, and ever hungry energies that seek to destroy this realm and life itself, spirit and soul included. There is no crime higher than accepting the Zamissiel's Mark.

1. Murder.

Murder of a Highborne within the lands of Caeril is a Grade 1 crime. It is against our Law.
Murder is defined as willingly or unwillingly killing a living elf without their prior consent.
It is unlawful, because we believe each elf is entitled to a safe life within borders of Caeril, should they choose to persue it, and nobody has the right to take a life of another without their consent.

2. Sexual Assault.

Sexual assault of a Highborne by another Highborne or an alien is a Grade 1 crime. It is against our Law.
Sexual assault is defined as physical rape and penetration, resulting in release of living seed and fertilization against the subject's will and without their consent.
It is unlawful, because sexual contacts without consent result in uncontrollable mixing of Highborne bloodline, which we believe is important to preserve in its purity. Doing this to an elf may ruin their career and result in them becoming tainted of blood.

*Children born of such acts, who are unwanted by their parents, will be given into custody of the Council.

3. Physical Assault.
Physical assault of a Highborne is a Grade 2 crime. It is against our Law.
Physical assault is defined as causing unwanted harm or unwanted humiliation to the body of a Highborne.
This includes sexual attempts that do not result in penetration, violence attempts that do not result in murder, and indirect attempts, such as poisoning or hiring an agent to perform any of these acts.
It is unlawful, because we believe that all Highborne should be able to live safely and happily within Caeril.

4. Property Damage.
Property damage is a Grade 2 crime. It is against our Law.
Property damage is defined as arson, destroying structures, beating down roof supports, walls, foundation, windows, destroying accessories, personal property, or items of landscape, belonging to a person or an entity on Caeril.
It is unlawful, because we believe in respecting individual rights of living Highborne.

5. Theft.
Theft is a Grade 3 crime. It is against our Law.
Theft is defined as taking something without owner's consent.
It is unlawful, because we believe in respecting individual accomplishments and rights of Highborne.

6. Desecration.
Desecration is a Grade 3 crime. It is against our Law.
Desecration is defined as vandalism towards personal property, shrines, altars, religious items, graves, and places of rest. This includes but not limited to: trashing, painting, stealing, disrupting structure, but not as severely as property damage, which renders structure unrestorable without additional construction labor.
It is unlawful, because we are a spiritual people and respect work of others.



Disputes between multiple parties can be caused by many things:

Verbal assault, which is not a crime.
Property issue disagreement.
Business disagreement.
Accusations of crime without clear proof.
Political and philosophical disagreement.

Disputes are not against the law. They are the proper recommended process of solving conflcts. In fact, dispute happens when the parties involved are being mature and wise, allowing justice to resolve the situation, instead of engaging in violence.

A dispute can be taken to the Council, and a member of the Council will be assigned to act as a judge to resolve it. For serious cases, the Council will assemble in entirety to discuss.

An arcane dispute will be addressed by Council members of the Ermaedril.
A military dispute is more likely to be addressed with Council members of the Trigadi.
A trade dispute is likely to go to Vormaegal.

Once a dispute has been ruled on by the council, that decision is final and must be accepted by all parties involved. That is our people's higher wisdom.


Duels are a legal alternative to resolving disputes.
As an alternative to asking a Council member to judge upon a dispute, the parties involved may approach the Council and inform them of mutual agreement to a duel.

All duels must be agreed upon. No duel may be forced by one onto another.

If all parties agree to the duel, the contest takes place, and the winner is considered right by law.
At that point the issue is considered resolved.
If a duel was reported and acknowledged by the Council, both winner and loser will be given healing and treatment, if the duel was not to the death.

If a duel was agreed upon, but not reported, it is still lawful (because both parties agreed to duel).
However, in this case, Council will not guarantee to provide healing and treatment to the casualties.

Forcing a duel onto another is considered a crime and will be categorized by the amount of harm done to the victim.


Citizens and their rights and responsibilities.

Caeril citizens are subject to Law and are protected by it.

Caeril citizens may work the land and use the resources of Caeril in order to attain happy lives and prosperous future.

Caeril citizens may invite guests to Caeril and grant them use of land and resources under supervision and with approval of a Council member. Guests must be identified to the Council, so that they are not removed by mistake.

Caeril citizens may purchase property on Caeril.

Caeril citizens may attempt to join a caste. Caste leadership then holds the rights to admit or reject a citizen based on their qualification.

Caeril citizens may form a caste, provided that it fulfills a positive role within Caeril society and does not interfere with main professions of the three ruling castes: Ermaedril (magic), Trigadi (combat), and Vormaegal (buying and selling).

Caeril citizens are free to worship any diety of their choice, as long as they do so in respectful ways to others.

Caeril citizens are free of monetary taxes, but are required by law to supply the warehouse with wood and stone, maintain and make repairs to Caeril structures which belong to the public: libraries, baths, wineries, taverns, workshops, inns, and public halls.

Caeril citizens are required by law to take responsible care of teranium ore. Teranium is our island's primary commodity. Giving away its deposit locations, and selling it below established market price undermines our economic stability. Giving away teranium for free without anything in return is prohibited by law.


*Law 0.
Punishment for High Treason is an indefinitely long imprisonment, ending only when a cleansing ritual has been performed and the subject is free of the Mark. If the traitor refuses to cleanse, they will be slain and their spirit sent to the dark halls of Methos Himself, as we pray for their fate and the fate of the world.

Grade 1 Crimes.
Punishment for Grade 1 Crimes is a lifetime imprisonment, ending with the eventual execution via Trigadi Trial of Signature.

Grade 2 Crimes
Punishment for Grade 2 Crimes is either compensation of the victim assigned by the judge, or a 1 month ((10 days OOC)) of imprisonment, with optional execution via Trigadi Trial of Signature.

Grade 3 Crimes
Punishment for Grade 3 Crimes is forcing the criminal to undo what they have done, and either paying the assigned fine, or serving 2 weeks ((5 days OOC)) of imprisonment, without the option of Trigadi Trial.

List of Citizens

Alphabetical Order Ascending:

Caroon Kar'ha
Cedric Galthiin
Corin of Corsica
Dunni S'Derefin
Gleon Deleon
Haren Viggo
Ialveth Adragil
Isbadanan Nui
Jelerach Dilvish
Jerin 'Handslap' Lorithnis
Laerwyn A'leasalinitai
Lumisier Leaondoth
Malachi Karabas
Meliel Tanawin
Merisa Lesanthrai
Neil Mallus
Oksanna Yaevynn
Quint Vitello
Raegyll Naranec
Rianiel Yaevynn
Rosimiel Leimisior
Sagat Borgata
Sigiel Toth
Tehlin Gutair
Teruviel Aarindarius
Velsevul Lasaren
Yoveth Hieronym
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